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Tiny Robots, Big Rules: A 1st Grade Logic Adventure Quiz (Hard) Hoja de trabajo • Descarga gratuita en PDF con clave de respuestas

Decomposition, sequencing, and debugging — the core logic skills required to help a digital friend finish its chores and solve tricky puzzles.

Panorama pedagógico

This logic quiz assesses foundational computer science concepts including sequencing, debugging, and conditional logic through relatable everyday scenarios. It utilizes a scaffolded approach by connecting abstract programming terms like variables and loops to concrete physical metaphors. The assessment is designed for introductory computational thinking units and aligns with early elementary standards for algorithmic problem solving.

Tiny Robots, Big Rules: A 1st Grade Logic Adventure Quiz - arts-and-other 1 Quiz Worksheet - Page 1
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Tiny Robots, Big Rules: A 1st Grade Logic Adventure Quiz - arts-and-other 1 Quiz Worksheet - Page 2
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Herramienta: Cuestionario de Opción Múltiple
Asunto: Artes & Otros
Categoría: Ciencia de la computación y tecnología
Calificación: 1st Calificación
Dificultad: Difícil
Tema: Conceptos de programación
Idioma: 🇬🇧 English
Elementos: 10
Clave de respuestas:
Pistas: No
Creado: Feb 14, 2026

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Qué aprenderán los estudiantes

  • Apply sequential logic to determine the correct order of operations in basic routines.
  • Identify and debug logical errors in a given set of robotic instructions.
  • Define and recognize core programming constructs such as variables, functions, and loops.

All 10 Questions

  1. A robot needs to put on its shoes. It has a 'Function' called TIE_SHOES. If the robot forgets to put the shoes on its feet first, what happens?
    A) The robot skips the task because it is too hard.
    B) The computer fixes the mistake automatically.
    C) The robot tries to tie the laces in the air (a bug).
    D) The robot changes into sandals instead.
  2. In a game, you have a box named 'StickerCount'. Every time you win, the number inside changes from 2 to 3. This box is called a ________.
    A) Loop
    B) Variable
    C) Function
    D) Bug
  3. True or False: A robot uses a 'Condition' to decide whether to carry an umbrella by checking if it is raining outside.
    A) True
    B) False
Show all 10 questions
  1. You want a dancer to clap 100 times. Instead of writing 'Clap' 100 times, which tool should you use to save time?
    A) A Variable
    B) A Bug
    C) A Loop
    D) A Keyboard
  2. If your code tells a robot to 'Walk forward' but there is a wall in the way, the robot stops. This error in your plan is called a ________.
    A) Function
    B) Variable
    C) Loop
    D) Bug
  3. True or False: A 'Function' is a set of steps you give a name to so you can use those steps again and again easily.
    A) True
    B) False
  4. Identify the 'Condition' in this rule: 'If the plate is empty, then put it in the sink.'
    A) Put it in the sink
    B) The plate is empty
    C) Walking to the kitchen
    D) The person eating
  5. A chef has a recipe called 'Make_Pizza'. In coding, this group of organized steps is known as a ________.
    A) Variable
    B) Condition
    C) Function
    D) Loop
  6. True or False: If you change the number in a Variable, the computer forgets the old number and only knows the new one.
    A) True
    B) False
  7. Look at these steps: 1. Open door. 2. Walk through. 3. Close door. If you switch steps 1 and 2, what happens?
    A) The robot walks through the closed door and crashes.
    B) The robot opens the door twice.
    C) The door opens itself automatically.
    D) The robot waits for someone else to help.

Try this worksheet interactively

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Grade 1 LogicComputational ThinkingIntro To CodingFormative AssessmentUnplugged Computer ScienceProblem Solving Skills
This 10-question logic quiz evaluates primary-level computational thinking using multiple-choice, true-false, and fill-in-the-blank formats. Key concepts covered include the definition of a bug, the utility of loops for efficiency, the function of variables as data containers, and the necessity of precise sequencing in algorithms. The assessment provides immediate instructional feedback through detailed explanations that ground abstract programming functions in real-world analogies suitable for six-to-seven-year-old learners.

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Preguntas Frecuentes

Yes, this Computer Science Logic Quiz is an ideal no-prep resource for substitutes because it features clear explanations for every answer, allowing non-specialist teachers to guide 1st grade students through the logic puzzles effectively.

Most 1st grade students will complete this Logic Adventure Quiz in approximately 15 to 20 minutes, making it a perfect fit for a focused lesson wrap-up or a quick mid-unit check-in.

This Logic Adventure Quiz supports differentiation by using high-interest robotic themes to explain complex concepts, though teachers may want to read the questions aloud for students who are still developing their literacy skills in a logic-based setting.

While specifically tailored for a 1st grade level, this Computer Science Logic Quiz is also appropriate for kindergarten enrichment or 2nd grade review to solidify basic algorithmic concepts through engaging quiz questions.

Teachers can use this Logic Adventure Quiz as a formative assessment by reviewing the explanation section after each question to identify if students are struggling with specific computer science concepts like sequencing or debugging.