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A Robot's Morning Routine: 2nd Grade Coding Magic Quiz (Easy) 워크시트 • 무료 PDF 다운로드 정답 키 포함

Solve 10 logic-building puzzles to help a digital friend prepare its breakfast using variables, loops, and basic commands.

교육적 개요

This worksheet assesses foundational computational thinking skills by translating everyday morning routines into programming logic. Using a scaffolded approach, students explore core computer science concepts such as variables, loops, and conditionals through familiar analog scenarios. It is an ideal resource for an introductory coding unit or a computer science primary lesson, aligning with early K-12 Computer Science Standards for algorithmic thinking.

A Robot's Morning Routine: 2nd Grade Coding Magic Quiz - arts-and-other 2 Quiz Worksheet - Page 1
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도구: 다중 선택 퀴즈
제목: 예술 및 기타
카테고리: 컴퓨터 과학 및 기술
등급: 2nd 등급
난이도: 쉬움
주제: 프로그래밍 개념
언어: 🇬🇧 English
아이템: 10
정답 키:
힌트: 아니오
생성됨: Feb 14, 2026

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자신만의 워크시트 생성

학생들이 배울 내용

  • Identify the function of variables as data containers that store and update information
  • Analyze the utility of loops in automating repetitive tasks to increase efficiency
  • Apply conditional logic to determine the outcome of 'if-then' statements based on specific rules

All 10 Questions

  1. A robot wants to know how many toys you have. Which of these acts like a 'label' on a box to keep track of that number?
    A) A Variable
    B) A Screen
    C) A Battery
    D) A Keyboard
  2. If you want a robot to brush its teeth 10 times without telling it 'brush' 10 times, you should use a ________.
    A) Variable
    B) Loop
    C) Switch
    D) Button
  3. True or False: A computer uses 'Conditionals' to make choices, like 'IF it is raining, THEN use an umbrella.'
    A) True
    B) False
Show all 10 questions
  1. You have a big block of code that draws a star. You give it a name like 'Draw_Star' so you can use it again later. What is this called?
    A) A Variable
    B) A Mouse
    C) A Function
    D) A Loop
  2. True or False: Computers need instructions in a specific order to work correctly.
    A) True
    B) False
  3. In a game, your 'health' is 100. When you get hit, the health number changes. This changing number is stored in a ________.
    A) Keyboard
    B) Variable
    C) Function
    D) Monitor
  4. Which of these is a real-life example of a LOOP?
    A) Turning on a light
    B) Tying your shoes once
    C) Pedaling a bike over and over
    D) Opening a book
  5. When a coder finds a mistake in their instructions and fixes it, they are ________.
    A) Debugging
    B) Sleeping
    C) Playing
    D) Typing
  6. True or False: A function is a block of code that can only be used one time.
    A) True
    B) False
  7. If a robot has the rule: 'IF hungry, THEN eat,' what happens if the robot is NOT hungry?
    A) It eats anyway
    B) It does nothing
    C) It breaks
    D) It runs in a circle

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Grade 2 CodingComputational ThinkingComputer ScienceAlgorithmic LogicIntroductory ProgrammingFormative AssessmentDigital Literacy
This 2nd Grade Coding Magic Quiz evaluates student comprehension of four primary computational thinking pillars: variables, loops, functions, and conditional logic. The assessment utilizes multiple-choice, true-false, and fill-in-the-blank question types to provide high pedagogical utility for early primary learners. Key terms covered include debugging, reusability, and sequential processing. The worksheet is designed to bridge the gap between abstract programming concepts and real-world routines, ensuring students develop a mental model of how computer systems process information and execute commands.

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자주 묻는 질문

Yes, this Coding Magic Quiz is an ideal no-prep computer science sub-plan because it uses relatable morning routine examples that require no previous technical knowledge from the instructor.

Most second-grade students can finish this 10-question Coding Magic Quiz in approximately 15 to 20 minutes, making it a perfect quick-check during a technology block.

Absolutely, this Coding Magic Quiz supports differentiated instruction by providing clear explanations for each answer, allowing students to work at their own pace while mastering basic computer science vocabulary.

While specifically designed as a Grade 2 Coding Magic Quiz, the simple terminology and logical puzzles can be adapted for first or third graders who are just beginning to learn about computer science and logic.

Teachers can use this Coding Magic Quiz as a formative assessment after an unplugged coding activity to gauge how well students understand the logic of loops and variables before moving to screen-based programming.